Drums were not added until the Playable Test Builds of 1.0. There is also a bass drum note, represented by an orange bar, which unlike the guitar's open strum can be combined with other notes. įor drums, gameplay is similar, involving one less possible note players must hit a corresponding drum or cymbal when a note hits the bottom of the highway. The game also contains a mode which emulates the guitar gameplay of Guitar Hero Live, which is notably different from other games in the series, involving six guitar buttons instead of the standard five. Successfully playing the marked section will reward the player with star power, which can be used to double the combo multiplier for a limited time. Certain notes may also be part of a "star power phrase", marked by a series of notes with star outlines. In addition to normal notes, there are "HOPO"s (" hammer-ons" and " pull-offs") and " tap notes", which both do not require the player to strum them to hit them, with the difference between the two being that a string of HOPOs must begin with a strum, and the player must re-strum if they miss a note. There is also an "open strum" note, represented with a purple bar, which requires the player to strum without pressing any other buttons. Notes can also be sustains (internally hold notes), in which the player must hold the matching button(s) after strumming, the duration of the hold being indicated by a line following the note or chord. ![]() Notes can be singular, or multiple at a time, forming a chord. When the notes hit the bottom of the highway, the player must strum to hit the notes in time with the music. Unlike the Guitar Hero series, by default there is no penalty for missing notes, aside from breaking a combo, making it impossible to fail a song, although there is an option to enable this.įor guitar, players must hold specific buttons that line up with combinations of five colored notes that are arranged on a track referred to as a "highway" or, as some players term it, a "fretboard", similar to that on an actual guitar. Gameplay involves hitting colored notes in time to songs Clone Hero allows players to use any PC-compatible controller from the Guitar Hero or Rock Band franchises, as well as a keyboard or any other input device. This took me very long time, so I hope someone will enjoy these as much as I do.ĭISCLAIMER: These are not the original GH3 charts! I modified them, so they include the new features, so these charts are based on the original ones, but it's not a direct copy from the original game.Clone Hero, by design, features nearly identical gameplay to Guitar Hero, and uses GUI assets from Guitar Hero games. If you find any bugs, feel free to let me know. ![]() Today, I revised all of them and made them available for Clone Hero with ALL the new features (taps, chord HOPOs, extended sustains). These charts started as my project for Guitar Hero World Tour custom career (GH3 songs ported to GHWT with all the new features). I couldn't find any GH3 charts for Phase Shift (as are available for all the other games in the series), so I thought this would be great time to share with you my work on the GH3 charts over almost 5 years. It has all the features that I miss in GH3+, so I decided to port songs from GH3 setlist to this game. Hello, so since more people are moving to Clone Hero, I decided to give it a go and I was pleasantly surprised.
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